Drinkbox Studios Presents Mutant Blobs from Space
DrinkBox Studios , an independent Toronto-based video game developer, is releasing their second video game title Tales from Space: Mutant Blobs Attack. Launching after the success of their first title—Tales from Space: About a Blob—which was one of Sony’s Top 5 Best-Selling Pub Fund Titles of 2011, Mutant Blobs Attack promises to be a PlayStation Vita success.
Available for purchase on February 21st in the PlayStation store, Tales from Space: Mutant Blobs Attack is a side-scrolling puzzle game that follows the adventures of a mutant blob that escapes from a lab. Set out to destroy and consume everything in its path, players take the blob through fun levels, such as a frat house, enlarging the blob to an ill-proportionate size. The game is fun to play, even for people like me – beginner players, and incorporates PS Vita controls for a different playing experience. Players should look out for fun Easter eggs in the background detail of the game such as references to other indie games or Internet memes.
DrinkBox Studios was excited about the challenge of creating a game on the PS Vita platform, in comparison to PS3. “When Sony gave us the opportunity to let us work on the platform (PS Vita) we sort of set out to do stuff we could do with it that we wouldn’t be able do on the PS3. Just to experiment, have fun and do something different,” said Ryan MacLean, CEO of Drinkbox Studios to Business Review Canada.
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This title’s creation came as a direct result from government funding, such grants from Ontario Media Development Corporation (OMDC) or tax credits from Scientific Research and Experimental Development (SR&ED).
Mutant Blobs Attackwill be available for the low price of $7.99, as is DrinkBox Studio’s previous title About a Blob, and the company is offering gamers a bundle package of both games for $9.99.
Intelliwave SiteSense boosts APTIM material tracking
“We’ve been engaged with the APTIM team since early 2019 providing SiteSense, our mobile construction SaaS solution, for their maintenance and construction projects, allowing them to track materials and equipment, and manage inventory.
We have been working with the APTIM team to standardize material tracking processes and procedures, ultimately with the goal of reducing the amount of time spent looking for materials. Industry studies show that better management of materials can lead to a 16% increase in craft labour productivity.
Everyone knows construction is one of the oldest industries but it’s one of the least tech driven comparatively. About 95% of Engineering and Construction data captured goes unused, 13% of working hours are spent looking for data and around 30% of companies have applications that don’t integrate.
With APTIM, we’re looking at early risk detection, through predictive analysis and forecasting of material constraints, integrating with the ecosystem of software platforms and reporting on real-time data with a ‘field-first’ focus – through initiatives like the Digital Foreman. The APTIM team has seen great wins in the field, utilising bar-code technology, to check in thousands of material items quickly compared to manual methods.
There are three key areas when it comes to successful Materials Management in the software sector – culture, technology, and vendor engagement.
Given the state of world affairs, access to data needs to be off site via the cloud to support remote working conditions, providing a ‘single source of truth’ accessed by many parties; the tech sector is always growing, so companies need faster and more reliable access to this cloud data; digital supply chain initiatives engage vendors a lot earlier in the process to drive collaboration and to engage with their clients, which gives more assurance as there is more emphasis on automating data capture.
It’s been a challenging period with the pandemic, particularly for the supply chain. Look what happened in the Suez Canal – things can suddenly impact material costs and availability, and you really have to be more efficient to survive and succeed. Virtual system access can solve some issues and you need to look at data access in a wider net.
Solving problems comes down to better visibility, and proactively solving issues with vendors and enabling construction teams to execute their work. The biggest cause of delays is not being able to provide teams with what they need.
On average 2% of materials are lost or re-ordered, which only factors in the material cost, what is not captured is the duplicated effort of procurement, vendor and shipping costs, all of which have an environmental impact.
As things start to stabilise, APTIM continues to utilize SiteSense to boost efficiencies and solve productivity issues proactively. Integrating with 3D/4D modelling is just the precipice of what we can do. Access to data can help you firm up bids to win work, to make better cost estimates, and AI and ML are the next phase, providing an eco-system of tools.
A key focus for Intelliwave and APTIM is to increase the availability of data, whether it’s creating a data warehouse for visualisations or increasing integrations to provide additional value. We want to move to a more of an enterprise usage phase – up to now it’s been project based – so more people can access data in real time.