May 19, 2020

Most popular American video game franchises

Video games
Call of Duty
The Sims
Halo
Catherine Rowell
3 min
Most popular American video game franchises

The video game industry has developed exponentially, with an increased need to appeal to a new generation of gamers. We take a look at how both old and modern games have shaped the industry through our top picks of games originally released within America which have since become worldwide successes.

Call of Duty

Originally released in 1993, Call of Duty is now one of the most successful modern video games, with the franchise gaining over $10 billion through several platforms.

Owned by Activision, subsidiaries Infinity Ward, Treyarch and Sledgehammer Games currently support the development of further releases. Last release Call of Duty: Black Ops III made over $550 million within the first few days of its circulation, which has rapidly increased.

The franchise has since expanded into several other markets, such as toys and comic books, increasing their revenue further.

The Sims

In 2002, The Sims became the best-selling PC game in history. Since its launch in 2000, it has become iconic with both adults and children, with several spinoffs since its original release. Over 11 million copies have been sold worldwide through several platforms.

Developed by Maxis and published through Electronic Arts (EA), the life simulation, single player video game allows players to build a home, purchase goods and participate in daily activities, such as abiding by budgets and gaining vital skills, alongside consequences if tasks are not completed. It is highly interactive and continues to soar in popularity.

Halo

Originally developed by subsidiary 343 Industries, Microsoft Studios released the first Halo game in 2001, depicting a battle between humanity and aliens (the Covenant) for the Xbox console.

The latest release, Halo 5: Guardians won ‘Best Multiplayer’ and ‘Best Shooter’ at the Game Revolution Best of 2015 Awards and ‘Best Innovation’ Award at the OXM Game of the Year Awards the same year.

Expanding into several merchandises, from novels, action figures and comic books, the franchise has grossed over $4.6 billion since its release.

Oddworld

With combined sales of over 10 million units, the Oddworld franchise has dominated the gaming scene since its release in 1994, selling seven million copies worldwide.

Developed by Sherry McKenna and Lorne Lanning and now under Oddworld Inhabitants in California, the series can be accessed through several platforms and remain popular with both children and adults alike.

The game consists of protagonist Abe, who seeks to save the Oddworld universe from all corporations and individuals who seek to destroy it.

The franchise has won over 150 awards and seeks to continually develop in order to appeal to a new generation of gamers.

Twisted Metal

Developed by SingleTrac in Utah and produced by Sony Interactive Studios America, now known as 989 studios, Twisted Metal is one of the most iconic vehicular combat games, originally released in 1995, alongside sequel Twisted Metal 2 in 1996.

The game incorporates destroying other modified vehicles in the competition through the use of various weapons and manoeuvers in order to win and meet Calypso, a figure who will grant you whatever the winner desires, incorporating one player or co-op mode.

The game has sold over 1 million copies and continues to be known as one of the greatest games of all time.

 

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Jun 18, 2021

Intelliwave SiteSense boosts APTIM material tracking

APTIM
Intelliwave
3 min
Intelliwave Technologies outlines how it provides data and visibility benefits for APTIM

“We’ve been engaged with the APTIM team since early 2019 providing SiteSense, our mobile construction SaaS solution, for their maintenance and construction projects, allowing them to track materials and equipment, and manage inventory.

We have been working with the APTIM team to standardize material tracking processes and procedures, ultimately with the goal of reducing the amount of time  spent looking for materials. Industry studies show that better management of materials can lead to a 16% increase in craft labour productivity.

Everyone knows construction is one of the oldest industries but it’s one of the least tech driven comparatively. About 95% of Engineering and Construction data captured goes unused, 13% of working hours are spent looking for data and around 30% of companies have applications that don’t integrate. 

With APTIM, we’re looking at early risk detection, through predictive analysis and forecasting of material constraints, integrating with the ecosystem of software platforms and reporting on real-time data with a ‘field-first’ focus – through initiatives like the Digital Foreman. The APTIM team has seen great wins in the field, utilising bar-code technology, to check in thousands of material items quickly compared to manual methods.

There are three key areas when it comes to successful Materials Management in the software sector – culture, technology, and vendor engagement.

Given the state of world affairs, access to data needs to be off site via the cloud to support remote working conditions, providing a ‘single source of truth’ accessed by many parties; the tech sector is always growing, so companies need faster and more reliable access to this cloud data; digital supply chain initiatives engage vendors a lot earlier in the process to drive collaboration and to engage with their clients, which gives more assurance as there is more emphasis on automating data capture. 

It’s been a challenging period with the pandemic, particularly for the supply chain. Look what happened in the Suez Canal – things can suddenly impact material costs and availability, and you really have to be more efficient to survive and succeed. Virtual system access can solve some issues and you need to look at data access in a wider net.

Solving problems comes down to better visibility, and proactively solving issues with vendors and enabling construction teams to execute their work. The biggest cause of delays is not being able to provide teams with what they need.

On average 2% of materials are lost or re-ordered, which only factors in the material cost, what is not captured is the duplicated effort of procurement, vendor and shipping costs, all of which have an environmental impact.

As things start to stabilise, APTIM continues to utilize SiteSense to boost efficiencies and solve productivity issues proactively. Integrating with 3D/4D modelling is just the precipice of what we can do. Access to data can help you firm up bids to win work, to make better cost estimates, and AI and ML are the next phase, providing an eco-system of tools.

A key focus for Intelliwave and APTIM is to increase the availability of data, whether it’s creating a data warehouse for visualisations or increasing integrations to provide additional value. We want to move to a more of an enterprise usage phase – up to now it’s been project based – so more people can access data in real time.

 

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