The rise of GoPro
Founded by Nick Woodman in 2002, the GoPro has seen a meteoric rise since its initial release in 2004.
Despite originally building the product for surfers, with the aim to enable high quality photos to be taken in the water, the GoPro is now used for a multitude of sports and high adrenaline adventures which consumers wish to film and capture.
In an interview in 2011, Woodman stated that “the vision now is to enable as many stoked consumers as possible so they can document their lives and share it online”, with the core focus being sharing and communication.
The company’s continual innovative drive has seen them construct a drone, which is set for release at the end of 2016, which will further develop their market base.
We take a look at how the GoPro has developed to become one of the most sought after American products for thrill seekers throughout the world, alongside the construction of unique accessories and tools to heighten the products ability to create memorable experiences for consumers.
2004-2005: GoPro launched its first camera, the GoPro Hero. Built to be placed on the wrist, the Hero incorporated a 35mm film, allowing consumers to use the camera to depths around 25ft. Video streaming was not yet built into the product.
2006 – 2008: The release of Digital Hero two years later featured a video function, enabling users to take videos lasting up to ten seconds. The newly updated product sees the company’s sales leap to $3.4 million.
Digital HERO3 also hits the market, allowing surfers, scuba divers and other water sport enthusiasts to utilise the GoPro up to a depth of 30 metres. The company also launches the Digital HERO5 just a year after the initial release of the HERO3. The camera’s increased memory makes it a contender for the HERO3.
2010 – 2011: The HD HERO Naked and HD HERO 960 are released. The HERO2 is launched alongside the development and release of three different accessory packages to heighten communication and experience elements for for Surfers, Outdoor enthusiasts and Motorsport fans. The acquisition with CineForm allows Woodman to enable consumers to edit recorded material without reducing essential features within images, such as quality and definition. This software became incorporated into the 3D Hero System.
2012: The HERO3 line of cameras is launched, incorporating Wi-Fi, with three different editions, white, silver and black. A $200 million deal with Foxconn Technology Group turns Woodman into a billionaire. The company also sells over two million cameras in 2012 alone.
2013 – 2014: The release of the HERO3 Black and Silver editions sees the GoPro become more functional with its lighter, sleeker design, with updated features and increased battery life, allowing users to take videos with reduced noise emittance, enhanced audio functions and creation of sharper images. Woodman creates GoPro studio for Windows and MAC devices. This video-editing software allowed users to increasingly edit and shape their captured videos. The development of video-editing software led Woodman to enhance user experience and communication through popular sharing video platform YouTube, alongside video gaming services Xbox and the Playstation Network. Two editions of the HERO4 are released, with the Black and Silver products incorporating differing functions.
2015: GoPro launches the GoPro HERO LCD and GoPro HERO . The cameras contain improved photo and video resolution. The device also now incorporates Bluetooth and Wi-Fi, in addition to a touch screen and updated editing software, enabling the camera to become one of the best in the market. The company also collaborates with the National Hockey League, who will utilise GoPro in the games to improve the experience of spectators who wish to gain a first-person perspective.
2016:The company collaborates with live streaming app Periscope in order to incorporate live streaming into the GoPro, further enhancing user experience.
2016: Woodman acquires two more businesses which focus on video editing software – Stupeflix, where users can create unlimited videos, and the Splice video editor app.
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How changing your company's software code can prevent bias
Two-third of tech professionals believe organizations aren’t doing enough to address racial inequality. After all, many companies will just hire a DEI consultant, have a few training sessions and call it a day.
Wanting to take a unique yet impactful approach to DEI, Deltek, the leading global provider of software and solutions for project-based businesses, took a look at and removed all exclusive terminology in their software code. By removing terms such as ‘master’ and ‘blacklist’ from company coding, Deltek is working to ensure that diversity and inclusion are woven into every aspect of their organization.
Business Chief North America talks to Lisa Roberts, Senior Director of HR and Leader of Diversity & Inclusion at Deltek to find out more.
Why should businesses today care about removing company bias within their software code?
We know that words can have a profound impact on people and leave a lasting impression. Many of the words that have been used in a technology environment were created many years ago, and today those words can be harmful to our customers and employees. Businesses should use words that will leave a positive impact and help create a more inclusive culture in their organization
What impact can exclusive terms have on employees?
Exclusive terms can have a significant impact on employees. It starts with the words we use in our job postings to describe the responsibilities in the position and of course, we also see this in our software code and other areas of the business. Exclusive terminology can be hurtful, and even make employees feel unwelcome. That can impact a person’s desire to join the team, stay at a company, or ultimately decide to leave. All of these critical actions impact the bottom line to the organization.
Please explain how Deltek has removed bias terminology from its software code
Deltek’s engineering team has removed biased terminology from our products, as well as from our documentation. The terms we focused on first that were easy to identify include blacklist, whitelist, and master/slave relationships in data architecture. We have also made some progress in removing gendered language, such as changing he and she to they in some documentation, as well as heteronormative language. We see this most commonly in pick lists that ask to identify someone as your husband or wife. The work is not done, but we are proud of how far we’ve come with this exercise!
What steps is Deltek taking to ensure biased terminology doesn’t end up in its code in the future?
What we are doing at Deltek, and what other organizations can do, is to put accountability on employees to recognize when this is happening – if you see something, say something! We also listen to feedback our customers give us and have heard their feedback on this topic. Those are both very reactive things of course, but we are also proactive. We have created guidance that identifies words that are more inclusive and also just good practice for communicating in a way that includes and respects others.
What advice would you give to other HR leaders who are looking to enhance DEI efforts within company technology?
My simple advice is to start with what makes sense to your organization and culture. Doing nothing is worse than doing something. And one of the best places to start is by acknowledging this is not just an HR initiative. Every employee owns the success of D&I efforts, and employees want to help the organization be better. For example, removing bias terminology was an action initiated by our Engineering and Product Strategy teams at Deltek, not HR. You can solicit the voices of employees by asking for feedback in engagement surveys, focus groups, and town halls. We hear great recommendations from employees and take those opportunities to improve.